Course Details
Dual Degree
APU-DMU Dual Degree Programme
Requirements
Admission Requirements
- 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.
- Pass an interview or a portfolio review.
*Strong Mathematics would be an added advantage.
- 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.
- Pass an interview or a portfolio review.
*Strong Mathematics would be an added advantage.
- 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
- Pass an interview or a portfolio review.
*Strong Mathematics would be an added advantage.
- A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
- Pass an interview or a portfolio review.
- Diploma with a minimum CGPA of 2.50 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
- Pass an interview or a portfolio review.
Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU and subject to the approval of the Academic Board.
Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).
- IELTS : 5.5
- TOEFL IBT : 46
- Pearson (PTE) : 51
- MUET : Band 4
For more information please click HERE
What We Teach
This programme is specifically designed to provide students with:
- In depth knowledge of multimedia concepts, principles, and technologies.
- The knowledge and skills required to work in the multimedia industry as an author, animator, or modeller.
- The specific skills required to create 3D models and animation, digital music, video, and similar creative assets.
-
Degree Level 1
Students will learn fundamental skills required by technical multimedia professionals, and the basic understanding of programming and system design. Some specialised modules will provide them basic knowledge of multimedia techniques such as 3D graphics, digital image and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation. On the other hand, an exciting delivery approach of multimedia content in virtual reality and augmented reality is highlighted in the Introduction to VRAR.
Common Modules
- System Analysis & Design
- Programming with Python
- Mathematical Concepts for Computing
- Fundamental of Entrepreneurship
Specialised Modules
- Introduction to VRAR and Metaverse
- Web Design and Development
- Audio Visual Technology
- Introduction to Graphics & Basic 3D Applications
- Digital Image Production
Elective Modules (Choose 2)
- Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
- Introduction to Object-oriented Programming OR Introduction to Visual Programming
-
Degree Level 2
A broader range of skills will be learnt, in which students will gain a better understanding of wide range of multimedia applications through components, frameworks, guidelines and techniques in animation, audio and visual. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace. Besides, the importance of copyright of digital content is mentioned in this level. Moreover, you dive into the context of virtual reality (VR) and augmented reality (AR) with principles and technology of VR and AR used theoretically and practically in the market and projects.
Common Modules
- Programming for Data Analysis
- Innovation Process
- Research Methods for Computing and Technology
Specialised Modules
- Multimedia Applications
- Interactive Content Development
- Basic 3D Computer Character Modelling
- Digital Audio and Video
- VRAR Design Principles
- Advanced Virtual Reality Technology
- Intellectual Property, Ethics & Legal Issues
- Simulation, Visualisation and Virtual Reality
Elective Modules (Choose 1)
- Web Applications
- Human Computer Interaction
-
Internship (16 Weeks)
Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
-
Degree Level 3
Students will make use of their previous studies and industrial experience to extend their familiarity in the field of multimedia technology and to refine their personal and professional development. Students will move further into media scripting technology and more advanced multimedia development and techniques. Furthermore, you are required to learn and analyse the perceptions and feedback of your users, for example, socio-economic factor, cultures and regional considerations in User Experience and HCI and Usability. In this year, you have an opportunity to develop the academic and practical aspects of your areas of study via student-project. Additionally, you will again equip yourself based on your area of studies such as the generation of virtual environment and superimpose of computer-generated images on a user’s view of the real world.
Common Modules
- Venture Building
- Project Management
Specialised Modules
- Stereoscopic Vision System
- HCI and Usability
- Advanced 3D Character Modelling and Animation
- Multimedia Scripting
- VRAR Design Project
- User Experience
- Investigations in Multimedia Technology
- Multimedia Technology Project
Elective Modules (Choose 1)
- Mobile and Web Multimedia
- Multimedia Techniques For Animation, Games & Film Effects
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MQA Compulsory Subjects*
- Appreciation of Ethics and Civilisation (M’sian Students)
- Malay Communication Language (Int’l Students)
- Philosophy and Current Issues
- Workplace Professional Skills
- Integrity and Anti-corruption
- Co-Curriculum
(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.)
Note: The specialism will appear only in the academic transcript.
Computing & Technology
Collaborative Industrial Partners
Industry-academia collaboration is a strategic necessity to ensure the quality and relevance of our programmes. Through our Industry-Academia Collaboration (IAC) model, we design programmes in collaboration with inputs from the industry, that are also aligned with the government’s initiatives to address the shortage of skilled talents. Over the years, APU has established collaborations with key industry players worldwide; we have been delivering highly-relevant programmes that help us develop skilled and professional graduates for the workforce.
XR Studio
Asia's 1st XR (Meta) Studio Infused with a Built-in Mixed and Extended Reality Infrastructure
The equipment and the functionalities of the XR (Meta) Studio uplifts APU as a pioneer, game changer and trailblazer in education, research and project development within the AI domain.
VR/AR ASSOCIATION (VRARA)
The VR/AR Association (VRARA) is an international organization designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations and promotes the services of member companies/institutions. APU has been a member of VRARA since 2018 and was the host of the Malaysian Chapter (2018-2020). With the establishment of the XR Studio in 2020, APU has embarked on various industry-academia developments in the areas of immersive technology or extended reality (XR) technology where outcomes leading to artificial digital worlds that emulate the physical world have surfaced. With tools like the Microsoft Hololens 2, staff and student users can detach their senses of sound, sight, and space from the known world, and fully “immerse” themselves within simulated realities generated by computers within a spatial computing environment. VRARA has benefited APU as it allows for a gateway into VR/AR eco-system and community as part of the University Partner Program where there is an outreach to 4500 organizations plus 60000 professionals in the same discipline. APU is given access to global events, activities, research and instructor led trainings. The partnership with VRARA has now given APU the foundation to move on to newer frontiers of Metaverse.
VR, AR, MR & XR - Endless Possibilities for a Creative Future
“Extended Reality” (XR) describes a full spectrum of enhanced digital and physical experiences: augmented reality (AR), virtual reality (VR), and mixed reality (MR). It refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables.
XR is gaining tremendous demand and due to the global Covid-19 pandemic, growth is expected to be exponential. XR technology is building its momentum across industries such as gaming, movie & entertainment, healthcare, retail and tourism, etc.
“It is forecasted that over 23 million jobs will be enhanced by virtual reality (VR) and augmented reality (AR) technology globally by 2020.” - Statista
“The Asia Pacific region is estimated to record the Highest Growth Rate for the Extended Reality (XR) Market within 2019 – 2024.” - Mordor Intelligence
“The Extended Reality (XR) Market is expected to Grow with Explosive CAGR(Compound Annual Growth Rate) of 48.3% between 2020 and 2030.” - P&S Intelligence
“Leading global corporations, including Facebook, Google, Microsoft, Sony and Samsung, are already spending hundreds of millions of dollars on the development of both AR and VR. And the AR market alone is estimated to grow to $61.39 billion by 2023.” - Forbes
“VR and AR technology will benefit all industries by creating more efficient processes, enhancing training, and offering more ways for people to collaborate and work together.” - Pricewaterhouse Coopers, PwC
VR & AR - Rapid Development in Various Industries
The Diverse Potential of VR & AR Applications
Predicted market size of VR/AR software for different use cases in 2025*
Enterprise and Public Sector $16.1b
Healthcare | |
Engineering | |
Real Estate | |
Retail | |
Military | |
Education |
Consumer $18.9b
Videogames | |
Live Events | |
Video Entertainment |
Facilities at APU
The APU Centre Point & Atrium serves as a melting pot of cultures from all over the world. Here, cultural activities are organised regularly at the campus, fostering long-lasting intercultural relationships among APU students, who come from over 130 countries.
Ready, Set, Go.
Whether you are locals or traveling here, we have the options for you to pursue your dreams.
RM32,900
Year 1
RM34,000
Year 2
RM35,300
Year 3
RM102,200
Total for Malaysian
RM33,600
(USD7,815)
Year 1
RM34,800
(USD8,095)
Year 2
RM36,200
(USD8,420)
Year 3
RM104,600
(USD24,330)
Total for International
Programme code : (R2/0211/6/0044)(04/26)(MQA/FA0364)
All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.
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