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Bachelor of Science (Hons) in Multimedia Technology with a specialism in VR/AR

APU-DMU Dual Degree Programme

Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE.




Asia Pacific University of Technology & Innovation (APU) receives perfect 5-Stars on Online Learning in the latest QS Stars Rating System

This programme is specifically designed to provide students with:

  • In depth knowledge of multimedia concepts, principles, and technologies.

  • The knowledge and skills required to work in the multimedia industry as an author, animator, or modeller.

  • The specific skills required to create 3D models and animation, digital music, video, and similar creative assets.

3 Years (6 Semesters)

Malaysian Fees:
Year 1
RM 31, 700.00
Year 2
RM 32, 800.00
Year 3
RM 33, 800.00

International Fees:
Year 1
RM 32, 000.00
Year 2
RM 33, 100.00
Year 3
RM 34, 400.00

Total: Malaysian - RM 98,300 | International - RM 99,500

• 25 Jul 2024
• 24 Sep 2024
• 21 Nov 2024

Degree awarded by APU, Malaysia

General Requirements
DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM • 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.

• Pass an interview or a portfolio review.

*Strong Mathematics would be an added advantage.
A-LEVEL
Overseas qualification that are equivalent to 12th Grade/ A-Level/ HSC are accepted.
• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.

• Pass an interview or a portfolio review.

*Strong Mathematics would be an added advantage.
UEC • 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.

• Pass an interview or a portfolio review.

*Strong Mathematics would be an added advantage.
FOUNDATION/
MATRICULATION 
• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.

• Pass an interview or a portfolio review.
DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
ICT RELATED DIPLOMAS  
• Diploma with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.

• Pass an interview or a portfolio review.



Any qualification that APU accepts as equivalent to the above.

ENGLISH REQUIREMENTS

International Students

Programmes General Requirements
Bachelor (Hons) Degree Programmes • IELTS : 5.5
• TOEFL IBT : 46
• Pearson (PTE) : 51
• MUET : Band 4

Please note that under Ministry of Higher Education regulations, only students who have achieved the minimum requirement in the English Language proficiency assessment as indicated above will be allowed to continue their studies in the main study programme. Students who do not have the required English Language achievement may apply for a student visa on conditional basis and are allowed to enrol in an English Language Certification programme at APU upon arrival in Malaysia and, subsequently, appear for the IELTS/TOEFL/PTE/MUET assessment.

Students who are unable to obtain the required level of English Competency during the maximum 12 months’ period, will not be allowed to pursue their studies in the main programme and will have to return to their home country.

Students from English speaking countries and those with qualifications taught in English (IGCSE, A-Levels, IB, American High School Diploma etc) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).

The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).

DEGREE LEVEL 1

Students will learn fundamental skills required by technical multimedia professionals, and the basic understanding of programming and system design. Some specialised modules will provide them basic knowledge of multimedia techniques such as 3D graphics, digital image and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation. On the other hand, an exciting delivery approach of multimedia content in virtual reality and augmented reality is highlighted in the Introduction to VRAR.

Common Modules
  • System Analysis & Design
  • Programming with Python
  • Mathematical Concepts for Computing
  • Fundamental of Entrepreneurship


Specialised Modules
  • Introduction to VR/AR and Metaverse
  • Web Design and Development
  • Audio Visual Technology
  • Introduction to Graphics & Basic 3D Applications
  • Digital Image Production


Elective Modules (Choose 2)
  • Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
  • Introduction to Object-oriented Programming OR Introduction to Visual Programming


DEGREE LEVEL 2

A broader range of skills will be learnt, in which students will gain a better understanding of wide range of multimedia applications through components, frameworks, guidelines and techniques in animation, audio and visual. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace. Besides, the importance of copyright of digital content is mentioned in this level. Moreover, you dive into the context of virtual reality (VR) and augmented reality (AR) with principles and technology of VR and AR used theoretically and practically in the market and projects.

Common Modules
  • Programming for Data Analysis
  • Innovation Process
  • Research Methods for Computing and Technology


Specialised Modules
  • Multimedia Applications
  • Interactive Content Development
  • Basic 3D Computer Character Modelling
  • Digital Audio and Video
  • VRAR Design Principles
  • Advanced Virtual Reality Technology
  • Intellectual Property, Ethics & Legal Issues
  • Simulation, Visualisation and Virtual Reality


Elective Modules (Choose 1)
  • Web Applications
  • Human Computer Interaction

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.


DEGREE LEVEL 3

Students will make use of their previous studies and industrial experience to extend their familiarity in the field of multimedia technology and to refine their personal and professional development. Students will move further into media scripting technology and more advanced multimedia development and techniques. Furthermore, you are required to learn and analyse the perceptions and feedback of your users, for example, socio-economic factor, cultures and regional considerations in User Experience and HCI and Usability. In this year, you have an opportunity to develop the academic and practical aspects of your areas of study via student-project. Additionally, you will again equip yourself based on your area of studies such as the generation of virtual environment and superimpose of computer-generated images on a user’s view of the real world.

Common Modules
  • Venture Building
  • Project Management


Specialised Modules
  • Stereoscopic Vision System
  • HCI and Usability
  • Advanced 3D Character Modelling and Animation
  • Multimedia Scripting
  • VRAR Design Project
  • User Experience
  • Investigations in Multimedia Technology
  • Multimedia Technology Project


Elective Modules (Choose 1)
  • Mobile and Web Multimedia
  • Multimedia Techniques For Animation, Games & Film Effects


Note: The specialism will appear only in the academic transcript.

MQA Compulsory Subjects*

  • Appreciation of Ethics and Civilisation (M’sian Students)
  • Malay Communication Language (Int’l Students)
  • Philosophy and Current Issues
  • Workplace Professional Skills
  • Integrity and Anti-corruption
  • Co-Curriculum

(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency)

ASIA'S 1ST XR (META) STUDIO INFUSED WITH A BUILT-IN MIXED AND EXTENDED REALITY INFRASTRUCTURE

This programme by APU is designed to cater a vast spectrum of technologies: VR, AR, Mixed Reality (MR) and Extended Reality (XR). In 2020, APU established Malaysia’s first XR (Meta) Studio among universities, in collaboration with our industry partner, Ministry XR. The APU XR Studio is a first-of-its-kind facility that comprises technologies capable of developing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) applications. Developed in partnership with Ministry XR Malaysia, the studio is equipped with a Volumetric Video Capture Station, EDEX Station and Mixed Reality Smart Glasses in the form of Microsoft HoloLens, Oculus Quest and HTC Vive.

To find out more about our XR (Meta) Studio and how VR/AR has developed in various industries, please click on Multimedia & VR/AR tab below.



ASIA'S 1ST XR (META) STUDIO INFUSED WITH A BUILT-IN MIXED AND EXTENDED REALITY INFRASTRUCTURE

The APU XR (Meta) Studio is a first-of-its-kind facility that comprises technologies capable of developing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) applications. Developed in partnership with Ministry XR Malaysia, the studio is equipped with a Volumetric Video Capture Station, EDEX Station and Mixed Reality Smart Glasses in the form of Microsoft HoloLens.

Being the first XR Studio among Malaysian Universities, the XR Studio aims to provide students of the Computer Games DevelopmentMultimedia Technology, EngineeringAnimation & Visual Effects programmes with hands-on experience while developing projects & assignments revolving around these technologies.

On 21st January 2019, the Malaysian VRAR Malaysia Chapter was launched at APU. This also made APU the host to the chapter allowing for its global network to share accelerating growth, connections and knowledge within the VR/AR industry.

VR/AR ASSOCIATION (VRARA)

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations and promotes the services of member companies/institutions. APU has been a member of VRARA since 2018 and was the host of the Malaysian Chapter (2018-2020). With the establishment of the XR Studio in 2020, APU has embarked on various industry-academia developments in the areas of immersive technology or extended reality (XR) technology where outcomes leading to artificial digital worlds that emulate the physical world have surfaced. With tools like the Microsoft Hololens 2, staff and student users can detach their senses of sound, sight, and space from the known world, and fully “immerse” themselves within simulated realities generated by computers within a spatial computing environment. VRARA has benefited APU as it allows for a gateway into VR/AR eco-system and community as part of the University Partner Program where there is an outreach to 4500 organizations plus 60000 professionals in the same discipline. APU is given access to global events, activities, research and instructor led trainings. The partnership with VRARA has now given APU the foundation to move on to newer frontiers of Metaverse.


VR, AR, MR & XR - Endless Possibilities for a Creative Future

“Extended Reality” (XR) describes a full spectrum of enhanced digital and physical experiences: augmented reality (AR), virtual reality (VR), and mixed reality (MR). It refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables.

XR is gaining tremendous demand and due to the global Covid-19 pandemic, growth is expected to be exponential. XR technology is building its momentum across industries such as gaming, movie & entertainment, healthcare, retail and tourism, etc.
“It is forecasted that over 23 million jobs will be enhanced by virtual reality (VR) and augmented reality (AR) technology globally by 2020.” - Statista

“The Asia Pacific region is estimated to record the Highest Growth Rate for the Extended Reality (XR) Market within 2019 – 2024.” - Mordor Intelligence

“The Extended Reality (XR) Market is expected to Grow with Explosive CAGR(Compound Annual Growth Rate) of 48.3% between 2020 and 2030.” - P&S Intelligence

“Leading global corporations, including Facebook, Google, Microsoft, Sony and Samsung, are already spending hundreds of millions of dollars on the development of both AR and VR. And the AR market alone is estimated to grow to $61.39 billion by 2023.” - Forbes

“VR and AR technology will benefit all industries by creating more efficient processes, enhancing training, and offering more ways for people to collaborate and work together.” - Pricewaterhouse Coopers, PwC

VR & AR - Rapid Development in Various Industries

The Diverse Potential of VR & AR Applications
Predicted market size of VR/AR software for different use cases in 2025*

Enterprise and Public Sector $16.1b Consumer $18.9b
 Healthcare  Videogames
 Engineering  Live Events
 Real Estate  Video Entertainment
 Retail    
 Military    
 Education    

  • Visual Developer
  • Motion Graphic Designer
  • User Interface Developer (VR)
  • VR Scenario Developer
  • VR Video Engineer
  • Multimedia Designer (Video Editing)
  • Graphics and Multimedia Executive
  • Interactive Developer/ Creative Multimedia Programmer
  • Extended Reality(XR) Content Developer
  • VR/AR Applications Engineer
  • VR/AR Web Developer
  • Unity Developers (VR/AR/MR)
  • Meta Engineer
  • Meta Consultant
  • Meta Designer