Bsc (Hons) In Multimedia Technology with a specialism In VR/AR

APU-DMU Dual Degree Programme

Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE.

This programme is specifically designed to provide students with:

  • In depth knowledge of multimedia concepts, principles, and technologies.

  • The knowledge and skills required to work in the multimedia industry as an author, animator, or modeller.

  • The specific skills required to create 3D models and animation, digital music, video, and similar creative assets.

3 Years (6 Semesters)

Malaysian Fees:
Year 1
RM 28, 200.00
Year 2
RM 29, 000.00
Year 3
RM 29, 800.00

International Fees:
Year 1
RM 28, 600.00
Year 2
RM 29, 700.00
Year 3
RM 29, 900.00

Total: Malaysian - RM 87,000 | International - RM 88,200

• 21 Sep 2021
• 23 Nov 2021

Degree awarded by APU, Malaysia

General Requirements
STPM • 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.

*Strong Mathematics would be an added advantage.
Overseas qualification that are equivalent to 12th Grade/ A-Level/ HSC are accepted.
• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.

*Strong Mathematics would be an added advantage.
UEC • 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.

*Strong Mathematics would be an added advantage.
• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
• Diploma with a minimum CGPA of 2.5 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.

Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU and subject to the approval of the Academic Board.

Any qualification that APU accepts as equivalent to the above.


International Students

Programmes General Requirements
Bachelor (Hons) Degree Programmes • IELTS : 5.0
• TOEFL IBT : 35-45
• Pearson (PTE) : 36
• MUET : Band 3 

Please note that under Ministry of Higher Education regulations, only students who have achieved the minimum requirement in the English Language proficiency assessment as indicated above will be allowed to continue their studies in the main study programme. Students who do not have the required English Language achievement may apply for a student visa on conditional basis and are allowed to enrol in an English Language Certification programme at APU upon arrival in Malaysia and, subsequently, appear for the IELTS/TOEFL/PTE/MUET assessment.

Students who are unable to obtain the required level of English Competency during the maximum 12 months’ period, will not be allowed to pursue their studies in the main programme and will have to return to their home country.

Students from English speaking countries and those with qualifications taught in English (IGCSE, A-Levels, IB, American High School Diploma etc) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).

The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).


Students will learn fundamental skills required by technical multimedia professionals, and the basic understanding of programming and system design. Some specialised modules will provide them basic knowledge of multimedia techniques such as 3D graphics, digital image and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation. On the other hand, an exciting delivery approach of multimedia content in virtual reality and augmented reality is highlighted in the Introduction to VRAR.

Common Modules
  • System Analysis & Design
  • Python Programming
  • Mathematical Concepts for Computing

Specialised Modules
  • Introduction to VR/AR
  • Web Design and Development
  • Audio Visual Technology
  • Introduction to Graphics & Basic 3D Applications
  • Digital Image Production

Elective Modules (Choose 2)
  • Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
  • Introduction to Object-oriented Programming OR Introduction to Visual Programming


A broader range of skills will be learnt, in which students will gain a better understanding of wide range of multimedia applications through components, frameworks, guidelines and techniques in animation, audio and visual. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace. Besides, the importance of copyright of digital content is mentioned in this level. Moreover, you dive into the context of virtual reality (VR) and augmented reality (AR) with principles and technology of VR and AR used theoretically and practically in the market and projects.

Common Modules
  • Programming for Data Analysis
  • Creativity & Innovation
  • Research Methods for Computing and Technology

Specialised Modules
  • Multimedia Applications
  • Interactive Content Development
  • Basic 3D Computer Character Modelling
  • Digital Audio and Video
  • VRAR Design Principles
  • Advanced Virtual Reality Technology
  • Intellectual Property, Ethics & Legal Issues
  • Simulation, Visualisation and Virtual Reality

Elective Modules (Choose 1)
  • Web Applications
  • Human Computer Interaction

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.


Students will make use of their previous studies and industrial experience to extend their familiarity in the field of multimedia technology and to refine their personal and professional development. Students will move further into media scripting technology and more advanced multimedia development and techniques. Furthermore, you are required to learn and analyse the perceptions and feedback of your users, for example, socio-economic factor, cultures and regional considerations in User Experience and HCI and Usability. In this year, you have an opportunity to develop the academic and practical aspects of your areas of study via student-project. Additionally, you will again equip yourself based on your area of studies such as the generation of virtual environment and superimpose of computer-generated images on a user’s view of the real world.

Common Modules
  • Innovation Management & New Product Development
  • Project Management

Specialised Modules
  • Stereoscopic Vision System
  • HCI and Usability
  • Advanced 3D Character Modelling and Animation
  • Multimedia Scripting
  • VRAR Design Project
  • User Experience
  • Investigations in Multimedia Technology
  • Multimedia Technology Project

Elective Modules (Choose 1)
  • Mobile and Web Multimedia
  • Audio for Computer Games

Note: The specialism will appear only in the academic transcript.

MQA Compulsory Subjects*

  • Ethnic Relations (M’sian Students)
  • Islamic & Asian Civilisation (M’sian Students)
  • Malaysian Studies (Int’l Students)
  • Malay Communication Language (Int’l Students)
  • Workplace Professional Communication Skills
  • Employee & Employment Trends
  • Co-Curriculum

(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency)


VRAR has brought many solutions amidst the COVID-19 pandemic for collaboration to take place. With the capability to minimize training time and enable remote assistance, these new digital trends are expected to grow even more as the demand for technology increases in the market.

This programme by APU is designed to cater a vast spectrum of technologies: VR, AR, Mixed Reality (MR) and Extended Reality (XR).  In 2020, APU established Malaysia’s First XR Studio among universities in collaboration with our industry partner - Ministry XR.

To find out more about our XR Studio and how VR/AR has developed in various industries, please click on Multimedia & VR/AR tab below.



The APU XR Studio is a first-of-its-kind facility that comprises technologies capable of developing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) applications. Developed in partnership with Ministry XR Malaysia, the studio is equipped with a Volumetric Video Capture Station, EDEX Station and Mixed Reality Smart Glasses in the form of Microsoft HoloLens.

Being the first XR Studio among Malaysian Universities, the XR Studio aims to provide students of the Computer Games DevelopmentMultimedia Technology, EngineeringAnimation & Visual Effects programmes with hands-on experience while developing projects & assignments revolving around these technologies.
On 21st January 2019, the Malaysian VRAR Malaysia Chapter was launched at APU. This also made APU the host to the chapter allowing for its global network to share accelerating growth, connections and knowledge within the VR/AR industry.

VR, AR, MR & XR - Endless Possibilities for a Creative Future

“Extended Reality” (XR) describes a full spectrum of enhanced digital and physical experiences: augmented reality (AR), virtual reality (VR), and mixed reality (MR). It refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables.

XR is gaining tremendous demand and due to the global Covid-19 pandemic, growth is expected to be exponential. XR technology is building its momentum across industries such as gaming, movie & entertainment, healthcare, retail and tourism, etc.
“It is forecasted that over 23 million jobs will be enhanced by virtual reality (VR) and augmented reality (AR) technology globally by 2020.” - Statista

“The Asia Pacific region is estimated to record the Highest Growth Rate for the Extended Reality (XR) Market within 2019 – 2024.” - Mordor Intelligence

“The Extended Reality (XR) Market is expected to Grow with Explosive CAGR(Compound Annual Growth Rate) of 48.3% between 2020 and 2030.” - P&S Intelligence

“Leading global corporations, including Facebook, Google, Microsoft, Sony and Samsung, are already spending hundreds of millions of dollars on the development of both AR and VR. And the AR market alone is estimated to grow to $61.39 billion by 2023.” - Forbes

“VR and AR technology will benefit all industries by creating more efficient processes, enhancing training, and offering more ways for people to collaborate and work together.” - Pricewaterhouse Coopers, PwC

VR & AR - Rapid Development in Various Industries

The Diverse Potential of VR & AR Applications
Predicted market size of VR/AR software for different use cases in 2025*

Enterprise and Public Sector $16.1b Consumer $18.9b
 Healthcare  Videogames
 Engineering  Live Events
 Real Estate  Video Entertainment

  • Visual Developer
  • Motion Graphic Designer
  • User Interface Developer (VR)
  • VR Scenario Developer
  • VR Video Engineer
  • Multimedia Designer (Video Editing)
  • Graphics and Multimedia Executive
  • Interactive Developer/Creative Multimedia Programmer
  • Extended Reality(XR) Content Developer
  • VR/AR Applications Engineer
  • VR/AR Web Developer
  • Unity Developers (VR/AR/MR)