Bachelor of Science (Honours) in Computer Games Development

APU-DMU Dual Degree Programme

Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE.

Asia Pacific University of Technology & Innovation (APU) receives perfect 5-Stars on Online Learning in the latest QS Stars Rating System

This programme is specifically designed to provide students with:

  • Knowledge, skills, and abilities required by a technical professional in the field of computer games.

  • The ability to critically evaluate the design, logic, and implementation of computer games.

  • Facility with advanced techniques for computer graphics and 3D digital animation.


3 Years (6 Semesters)

Malaysian Fees:
Year 1
RM 31, 700.00
Year 2
RM 32, 800.00
Year 3
RM 33, 800.00

International Fees:
Year 1
RM 32, 000.00
Year 2
RM 33, 100.00
Year 3
RM 34, 400.00

Total: Malaysian - RM 98,300 | International - RM 99,500

• 25 Jul 2024
• 24 Sep 2024
• 21 Nov 2024

Degree awarded by APU, Malaysia

General Requirements
STPM • 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.

• Pass an interview or a portfolio review.

*Strong Mathematics would be an added advantage.
Overseas qualification that are equivalent to 12th Grade/ A-Level/ HSC are accepted.
• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.

• Pass an interview or a portfolio review.

*Strong Mathematics would be an added advantage.
UEC • 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.

• Pass an interview or a portfolio review.

*Strong Mathematics would be an added advantage.
• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.

• Pass an interview or a portfolio review.
• Diploma with a minimum CGPA of 2.5 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.

• Pass an interview or a portfolio review.

Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU and subject to the approval of the Academic Board.

Any qualification that APU accepts as equivalent to the above.


International Students

Programmes General Requirements
Bachelor (Hons) Degree Programmes • IELTS : 5.5
• TOEFL IBT : 46
• Pearson (PTE) : 51
• MUET : Band 4

Please note that under Ministry of Higher Education regulations, only students who have achieved the minimum requirement in the English Language proficiency assessment as indicated above will be allowed to continue their studies in the main study programme. Students who do not have the required English Language achievement may apply for a student visa on conditional basis and are allowed to enrol in an English Language Certification programme at APU upon arrival in Malaysia and, subsequently, appear for the IELTS/TOEFL/PTE/MUET assessment.

Students who are unable to obtain the required level of English Competency during the maximum 12 months’ period, will not be allowed to pursue their studies in the main programme and will have to return to their home country.

Students from English speaking countries and those with qualifications taught in English (IGCSE, A-Levels, IB, American High School Diploma etc) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).

The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).


Students will learn fundamental skills required by technical Games Development professionals, and the basic understanding of programming and systems design. Some specialised modules will provide them basic knowledge of interactive computer games development, such as logic design, graphics and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation.

Common Modules
  • System Analysis & Design
  • Programming with Python 
  • Mathematical Concepts for Computing
  • Fundamental of Entrepreneurship

Specialised Modules
  • Computer Games Design: Documentation
  • Computer Games Level Design
  • Introduction to Graphics & Basic 3D Applications
  • Introduction to Scripting for 3D Applications
  • Digital Imaging Production

Elective Modules (Choose 2)
  • Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
  • Introduction to Object-oriented Programming OR Introduction to C Programming


In-depth games analysis and design skills will be learnt, in which students will gain a better understanding of the complete computer games production lifecycle, that includes character modelling, special effects, computer graphics, animation, mathematics and more. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace.

Common Modules
  • Programming for Data Analysis
  • Innovation Process
  • Research Methods for Computing and Technology

Specialised Modules
  • Analogue Games
  • Basic 3D Computer Character Modelling
  • Believable Models for Games & Virtual Reality
  • Computer Games Design: High Concept and Preproduction
  • Computer Games Design: Production and Testing
  • Computer Graphics
  • Games Engines
  • Imaging & Special Effects
  • Mathematics for Computer Graphics

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.


Students will make use of their previous studies and industrial experience to extend their familiarity in the field of Computer Games Development and to refine their personal and professional development. Students will move further into advanced techniques for computer graphics and animation. A final year project requires them to investigate and develop a solution for a real-world problem - they will demonstrate their ability to combine technical knowledge, critical thinking and analytical skills to produce a personal achievement portfolio.

Common Modules
  • Venture Building
  • Project Management

Specialised Modules
  • 3D Computer Graphics
  • Advanced 3D Character Modelling and Animation
  • Audio For Computer Games
  • Multimedia Techniques For Animation, Games & Film Effects
  • Programming Techniques for Animation & Computer Games
  • Investigations in Computer Games Development
  • Computer Games Development Project
  • HCI and Usability

Elective Modules (Choose 1)
  • Mobile Multimedia & Gaming OR MMOG Services & Communities

MQA Compulsory Subjects*

  • Appreciation of Ethics and Civilisation (M’sian Students)
  • Malay Communication Language (Int’l Students)
  • Philosophy and Current Issues
  • Workplace Professional Skills
  • Integrity and Anti-corruption
  • Co-Curriculum

(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency)

  • Games Programmer
  • Games Developer
  • Games Quality Assurance Tester
  • Technical Director
  • Team Manager
  • Mobile Game Developer
  • Game Designer
  • Level Editor
  • Games Producer
  • Gameplay Programmer
  • Games Community Manager

Computer Games Development @ APU

Game Development is the processes, techniques, theories and practices related to the creation of predominantly digital games but can also extend to non-digital games as well as game-based applications. It is a process that involves a combination of multi-disciplinary sets of knowledge and skills ranging from programming to psychology; and from artistic flair to business acumen. The game development process may involve just a single individual or a team of people working for a large development studio.

Game Development is a fusion of three major disciplines, namely Game Technology, Game Art and Game Design. The industry can also be expanded to a broad umbrella of serious games, educational games and table-top games.

Our Success Stories, Our Pride in the Computer Games industry.

Wan Hazmer - 
Ex-Lead Game Designer of Final Fantasy XV, Square Enix and Founder, CEO and Game Director at Metronomik Sdn Bhd

Years before joining SQUARE ENIX Tokyo in 2010, Hazmer was a student in APIIT. He became a programmer in an advertising agency, then moved on to lecturing in APU while creating indie games on the side. In 2008, he took the great leap to Tokyo to join the Japanese game industry. After working on FINAL FANTASY TYPE-0 as a Game Designer, he now brings life to the exotic locales of FINAL FANTASY XV as Lead Game Designer of the Culture Team, mixing the real and fantastic to achieve new levels of immersive gameplay.

In December 2017, with aims to contribute to the Malaysian gaming industry scene, Hazmer returned to Malaysia and founded Metronomik Sdn Bhd. With his contribution, we anticipate the formation of a new realm of games development within the country.

Jussi Pekka Tuomi - Developer of Flail Rider and Super Flail Rider

Jussi graduated from the BSc (Hons) in Computer Games Development at APU. When he was a full-time student from Finland, Jussi is also the Developer of Flail Rider, a game inspired by his Ludum Dare project. To date, the game has been downloaded for more than 2 million copies on App Store and Google Play. In January 2017, Jussi participated the Taipei Game Show, in which he demonstrated his creation to over 400,000 computer games enthusiasts.

To view the facilities provided for Computer Games Development, click Here.

Learn About The World of Video Games
Here Are Some Notable International Games Studios In Malaysia

Codemasters Studios is one of UK’s largest independent games developer. They established a Kuala Lumpur Studio in 2006. In 2021, they became proud members of the EA SPORTS™ family.

Streamline Studios is an independent US/Dutch outsourcing and game development studio that established a KL presence in 2010. Their art outsourcing projects include Final Fantasy XV and Street Fighter V to name a few.

Bandai Namco is a Japanese multi-national video game developer and publisher which established their Malaysian Studio in 2016. Bandai Namco is famous for games such as Tekken, Soulcalibur and Dark Souls.

Larian Studios is an independent video game developer and publisher founded in Belgium. It is the studio behind award-winning RPGs in the Divinity universe as well as Baldur's Gate 3, the best-selling game on both Steam and on the day of its early access launch. Larian opened its Malaysian office in 2021.

Double Eleven is a British video game developer and publisher. In 2021, Double Eleven opened their first studio outside UK right here in Kuala Lumpur. The studio worked on games such as Rust, Minecraft Dungeons and good simulator.


Metronomik is a video game company founded by a FFXV lead game designer, Wan Hazmer (also an alumnus of APU), and an illustrator of Street Fighter, Daim Dziauddin in December 2017. They strive to have games and music co-exist without the need of making rhythm games.

Metronomik has been one of the APU Industrial Advisory Panel (IAP) members in providing industrial input and feedback on our Computer Games Development (CGD) programme. Besides, various activities such as the industrial visits, talks and seminars have been co-organised with Metronomik since 2018.

APU and Xhinobi have been in collaboration by providing industrial experience opportunities such as internship and industrial talks for our students in the area of computer games development.

Xhinobi is a game development studio established in Kuala Lumpur since 2018. This team houses a number of passionate and qualified artisans from diverse backgrounds and skills, who aspire to infuse enjoyable and gratifying experiences in clients’ interactive projects catering to various industries. Besides gamification for enterprises, they also provide solutions in video game development and VR & AR projects.